Yesterday we announced the GML 1.0 spec, a canonical reference for what constitutes Graffiti Markup Language. Today I’m pleased to announce the GML Syntax Validator, a tool to help developers working on new GML applications debug & optimize their Graffiti Markup Language files. Just say “NO!” to bad GML.
A “Validate This” button is now available in the sidebar of every 000000book tag page, or you can upload GML directly via file, form, or a simple API. Check out some example usage.
GML Field Recorder Challenge (€1,200)
A design challenge to create an easily reproducible DIY device that can unobtrusively record graffiti motion data during a graffiti writer’s normal practice in the city.
The GML Field Recorder Challenge is a DIY hardware and software solution for unobtrusively recording graffiti motion data during a graffiti writer’s normal practice in the city. The winning project will be an easy to follow instruction set that can be reproduced by graffiti writers and amateur technologists. The goal is to create a device that will document a night of graffiti bombing into an easily retrievable series of Graffiti Markup Language (.gml) files while not interfering with the normal process of writing graffiti. The solution should be easy to produce, lightweight, open source, cheap, secure, and require little to no setup and calibration. The first person or team to create the device and publish corresponding source code and HOW TO guides (as outlined in the rules) will receive €1,200. For a complete list of design requirements go to graffitimarkuplanguage.com/challenges/gml-field-recorder-challenge.
The GML Field Recorder Challenge (including the prize money) is funded entirely by Constant, which is a non-profit interdisciplinary arts-lab that is based and active in Brussels since 1997.
GML Week SE02 EP03 is happy to announce the public launch of the official GML community home on the Internet: graffitimarkuplanguage.com. This site will act as an archive for GML related projects, source code, updates and community discussion. graffitimarkuplanguage.com will also be home to the official (and newly updated) GML v1.0 spec document. Hackers and graffiti writers please come over and play.
The GML v1.0 Spec Doc was created by: Golan Levin, Evan Roth, Jérôme Saint-Clair, Chris Sugrue, Jamie Wilkinson and Theo Watson.
Huge thanks to Constant for their support of the GML community website and inaugural GML Challenge.
graffitimarkuplanguage.com was built in WordPress using wpfolio (THE WordPress theme for artists).
We’re proud to present the latest version of 000000book.com (Blackbook), the open database for storing & downloading Graffiti Markup Language files.
000000book lets you upload your own GML tag data, browse others, and download any tag’s GML for playback in desktop apps like Graffiti Analysis 3.0 and web apps like Canvasplayer. Software developers can easily upload tags from their own graffiti applications using 000000book’s RESTful API, for which no signup or authentication is required. For more info check out our intro to 000000book and API docs.
This release incorporates contributions from over a dozen members of the graffiti-hacking community, and GML-compatible applications are now available for tools like markers, lasers & eyetrackers, devices like the iPhone, iPad & Android phone, and bad-ass hardware like 6-axis CNC mills, automated paintball guns, and giant robot arms. We are not joking.
Lifecycle of a digitized graffiti tag
The expressions published in this site are all in the public domain. You may enjoy, use, modify, snipe about and republish all F.A.T. media and technologies as you see fit.