Graffiti Analysis 3.0 – “It’s hard to believe we could fit so many great ideas into something so thin.”
Break out your digital projectors, markers, turntables, lasers and 3D glasses, because Graffiti Analysis version 3.0 is finally here. For information and downloads go to graffitianalysis.com (source code available on github). Your one stop shop for ink and pixels.
New features include:
– audio input
– architectural awareness
– laser input
– keyword based .gml RSS playback
– red / cyan 3D effect
Overview:
Graffiti Analysis is an extensive ongoing study in the motion of graffiti. Custom software designed for graffiti writers creates visualizations of the often unseen gestures involved in the creation of a tag. Motion data is recorded, analyzed and archived as a Graffiti Markup Language (.gml) file, a specifically formatted XML file designed to be a common open structure for archiving gestural graffiti motion data.
Credits:
Graffiti Analysis is a project by Evan Roth. Software development by Mzz Chris Sugrue. Support for GAv3.0 from Les Grandes Traversees. Graffiti Analysis was built in Open Framewerkz, with additional code contributions from Theo Watson (laser input integration), Kyle McDonald (audio analysis) and ps / TPOLM (.gml RSS system).
GML Week II continues…
COMMENTS
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fantastic video!
Okay thats it, I’m getting a damn projector.
Eierlegende Wollmilchsau!!! haha …
Great development work! And the movie is a piece by itself! :-)
looking fwd to see you giving this presentation at #Ars2010 #TELEINTERNET :-)
That is awesome. I am glad you keep pushing this project. I am going to try it out this weekend.
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yo Evan I can’t believe this has come so far!! looks amazing, love the architectural awareness.
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wow they really think of everything, don’t they