Posts tagged: graffiti


Introducing KATSU

Theo: A short introduction: KATSU, a long time collaborator with FAT and GRL has joined FAT as an Artist in Residence. KATSU has had long had a unique approach to graffiti and hacking urban environments. This post is a short introduction to some of his existing work. Expect to see a bunch of new hybrid work during this A.I.R that extends in all directions.
How many have left a mark that can be seen from space?

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Begin Katsu:
I’m a graffiti writer/vandal/slimer working in New York City. I’ve been involved in graffiti for over 15 years.  I love graffiti and feel that it’s time to really change shit up. Traditional graffiti methods are powerful but the combination of graff and tech can be absolutely LETHAL.

My goals as KATSU are to motivate vandals and accumulate FT’s.

I have turned graffiti into a game for myself where the objective is to gain “FT’s” or “FameTokens tm.” in the most effective ways possible. Any and all FT’s are good for business so placing my name in people’s lives, and in unique ways is the main objective.

Because I’m new to F.A.T. I figured I should show off some of the things I’ve made. I’m very excited to meet the crew and get grinding on some sick ideas.

Powers video – homage to eames powers of 10 film.  shortlisted for guggenheim show

Mochaccino – “world’s largest graffiti exhibition”?  sounds perfect to me.

Picasso – barely made it out of this one.

Obama’s crib – had my friend waiting on a suzuki gsxr to get me the fuck out of there

Fire Safety – kids need new toys

Fire Hazard – my new toy

Open Source Graffiti Train Bombing


The source code for a single point of GML written on a train. Writing and updated Spray Can POV design by Drawvolution (original here).


Graffiti Analysis: Barcelona

Graffiti Analysis Sculpture
Barcelona, 2010
ABS Thermoplastic
31 x 20 x 35 cm

This Barcelona specific installation of Graffiti Analysis is currently on exhibition as part of Kitsch Digital. The sculpture was created by algorithmically averaging the motion captured data from local graffiti writers and produced on a rapid prototyping 3D printer.

.gml data from the Barcelona Graffiti Analysis sessions can be downloaded here.

More on the Kitsch Digital exhibition coming soon from tbx.

Drive-by Graffiti!

Looptaggr! A great new tool to express your opinion in public. The latest streetart technique to support your favorite gang ( i.e. Wikileaks). Stencils to go! Full tutorial and all pics at http://looptaggr.com.

A project by Ariel Schlesinger and Aram Batholl 2010

More at http://looptaggr.com

Vote For GA/GML!!!

Vote for Graffiti Analysis & GML in the Transmediale & Mozilla Open Web Award!!!

Here’s how:

1. Create a Mozilla Drumbeat account: https://www.drumbeat.org/user/register

2. Check your mail to get your password and validate your account.

3. Go to the GA/GML Project page on Drumbeat and click “vote” in the upper right corner: http://www.drumbeat.org/project/graffiti-markup-language

4. Leave a comment related to “what you – in particular – like? How do you think the project supports the open web? Would you want to somehow contribute or get involved? Your vote and input directly influences the final decision.

As you can see, GA/GML is currently waaaaaaaay behind in the race, so it can use all the help it can get. Once you have voted please accept my thanks and this sticker.

An Invitation to an Invitation to Crime

Eyewriter 2.0 + Robot Arm = Livewriter

For the 2010 Cinekid festival we took the GML loving RoboTagger one step further by directly connecting it to the new and improved Eyewriter 2.0 system, allowing children visiting the festival to write their name with their eyes and have it drawn by a giant, bright orange robot arm onto paper which they could take home with them.

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The system allowed them to both draw with their eyes and type with a keyboard. The keyboard was by far the most popular with the kids and it would send the letters they made to the robot using a typeface designed by paralysed graffiti artist Tempt1, made with the original Eyewriter system.

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Here is the full alphabet of Tempt1′s typeface ( grab a gml version ). Notice the EW signature in the corner :)

This is the Eyewriter 2.0 hardware. Now a glasses free design which is more more accurate, using a hacked PS3 Eye camera with two external LED clusters to make reference glints in the eye.

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Open Source:

Both the Eyewriter code and the Livewriter code are open source projects, made with openFrameworks. You can follow them on Github: Eyewriter Main Repo and Cinekid Livewriter Repo.

Credits:

Livewriter @ Cinekid:
Theo Watson, Golan Levin and Gijs Van Wee, Jan Van Laar ( Polynorm )
Based on the GML Robotagger by Golan Levin and Evan Roth

Eyewriter 2.0 Crew:
Zachary Lieberman, Ito Takayuki, Golan Levin, Kyle McDonald

Eyewriter Team:
Tempt1, Evan Roth, Chris Sugrue, Zachary Lieberman, Theo Watson and James Powderly.

Big thanks to:
Clint Beharry, Rui pereira, Lucas Werthein, Paul Ferragut, The Eyewriter Collab, Parsons The New School For Design, ABB and Polynorm.

Extras Special Thanks to Joost Broersen from Cinekid for making this happen!

Big thanks to Gijs Van Wee and Jan Van Laar from Polynorm who designed the hardware and software for the Livewriter and a big thanks to ABB for supplying us with the robot. Also big thanks to Golan for sharing his robot code and for inspiring the project!

Here is Jan making some late night additions to the robot.
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Gijs admiring his spring loaded marker pressure system, designed to give a conistant pressure to the marker.
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Made with openFrameworks :)
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About Eyewriter:
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The EyeWriter project is an ongoing collaborative research effort to empower people who are suffering from ALS with creative technologies. It is a low-cost eye-tracking apparatus & custom software that allows graffiti writers and artists with paralysis resulting from Amyotrophic lateral sclerosis to draw using only their eyes.

To find out more about the Eyewriter project vist the main Eyewriter site: http://www.eyewriter.org/

GML Syntax Validator

Yesterday we announced the GML 1.0 spec, a canonical reference for what constitutes Graffiti Markup Language. Today I’m pleased to announce the GML Syntax Validator, a tool to help developers working on new GML applications debug & optimize their Graffiti Markup Language files. Just say “NO!” to bad GML.

A “Validate This” button is now available in the sidebar of every 000000book tag page, or you can upload GML directly via file, form, or a simple API. Check out some example usage.

(more…)

@fffffat

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