Posts tagged: gmlweek


GML Week Part II Begins!!!!

Graffiti Markup Language Week is back for a second round of studies in XML vandalism. Stay tuned to F.A.T. all week for daily GML based releases from the network of FAT fellows, friends and family.

For those not familiar with Graffiti Markup Language (.gml), it is a universal, XML-based, open file format designed to store graffiti motion data (x coordinates, y coordinates and time). The format is designed to maximize readability and ease of implementation for even hobbyist programmers, artists and graffiti writers. GML is intended to be a simple bridge between ink and code, promoting collaborations between graffiti writers and hackers. GML Week Part I can be viewed at fffff.at/tag/gmlweek.

Got Me Laughing
Geography Markup Language
Gospel Music Lover
Graffiti Markup Language

#000000book, the GML database

000000book.com (“Blackbook”) is a new website for archiving and sharing motion-captured graffiti tags. Tags are saved as Graffiti Markup Language (GML) files, which can be created with freely available software like Graffiti Analysis, Laser Tag, and with our two new iPhone apps, DustTag and FatTag Deluxe: Katsu Edition.

Anyone can easily upload GML to #000000book through our open API, and the aforementioned iPhone apps have 000000book.com upload built-in — download the app, start tagging, tap ‘upload’, and see your work immediately featured on the frontpage.

By registering on #000000book you can link your iPhone (or any other device) and your uploads will be automatically added to your account. While browsing the site you can also mark tags as ‘favorites,’ and leave comments/talk shit. And each user has a profile page that shows off their bling:

For example: Tempt1 uploads tags from his EyeWriter in LA, and Katsu and AVONE have been uploading some dope tags from their phones:


Katsu vs. James Cameron, created with FatTag Deluxe

Programmers & artists can then download your GML data and render the tags in any conceivable way, shape, or form. Since our launch last week we’ve already seen a number of amazing GML-based projects:

* Robotagger draws graffiti tags with an 8-foot robotic arm (seriously)
* Baybayin Motion Analysis uses GML to capture & study a pre-Filipino writing system
* Experimental Flash 3D Renderer (Flash) by Ben Hopkins (Kode80)
* GML particle system rendering (Flash) by DIZGID

Developers: we’re compiling API documentation to get you started pulling in GML and/or uploading your own data, as well as sample drawing code for Flash, C++, Javascript and more. Discussion & brainstorming is happening on our mailing list and in #fatlab IRC

Make sure to submit any applications you create — if it runs inside a web browser (e.g. Flash, Javascript or Processing) it can even be used by #000000book visitors to preview tags!

Canvasplayer: Draw GML with Javascript

Canvasplayer is a lightweight Javascript-based Graffiti Markup Language (GML) player built with Processing.js, HTML5 canvas, and JSON callbacks. A simple example of pimping “GSON” data from the #000000book GML database — no fancy XML parsers required.

Demo: jamiedubs.com/canvasplayer

Code: github.com/jamiew/canvasplayer

Interested in working with GML? We’re coordinating via #fatlab IRC and a newly created GML mailing list.

GML Webring: intro / recent projects / GML spec / data (#000000book)

@fffffat

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