GML Stencils….



F.A.T. friend and GML collaborator Golan Levin has released the latest addition to the world of Graffiti Markup Language……. GML Stenciler: Laser Cut Patterns from Graffiti Markup Language. He writes:
“We announce the release of GMLStenciler, an open-source software project for converting Graffiti Markup Language (GML) drawings into vector-art stencils suitable for laser cutting. This free tool solves the problem of transforming GML’s widthless linear strokes into adjustably-thickened stencil patterns with automatically bridged islands. GMLStenciler is built in openFrameworks, an open-source C++ toolkit for creative coding; it can be downloaded here (with complete source code) for Windows and Mac OSX.”
For more information, downloads and source code, view Golan’s project post.
Graffiti Analysis: Sculptures
Graffiti Analysis: Sculptures is a series of new physical sculptures that I am making from motion tracked graffiti data. New software (GA 3D) imports .gml files (Graffiti Markup Language) captured using Graffiti Analysis, creates 3D geometry based on the data and then exports a 3D representation of the tag as a .stl file (a common file format compatible with most 3D software packages including Blender, Maya and 3DS Max). Time is extruded in the Z dimension and pen speed is represented by the thickness of the model at any given point. I then have this data 3D printed to create a physical sculpture that serves as a data visualization of the tag. For the Street and Studio exhibition at the Kunsthalle Wein, I collaborated with an anonymous local Viennese graffiti writer and had the GA sculpture printed in ABS plastic. Graffiti motion data of his tag was captured in the streets (for the first time) at various points around Vienna.
A version of the Graffiti Analysis 2.0 application loaded with data collected in the streets of Vienna during the course of the installation can be downloaded here: Linux | Windows | OSX
GA 3D was made in Open Frameworks and developed by Chris Sugrue. The Graffiti Analysis sculpture in the Kunsthalle exhibit was printed by RedEye. The project was supported in part by the Kunsthalle Wein. Big thanks to Sydney Ogidan, Catherine Hug, Sigrid Mittersteiner and everyone at the Kunsthalle for their help. Audio in the video above is by Dimlite and was ripped from Theo’s Spring Mix 2010.
GA 3D software and source code will be available at graffitianalysis.com shortly, follow @graffanalysis for updates.
I will also be premiering the new 3.0 version of Graffiti Analysis this week at Les grandes Traversées festival in Bordeaux (more info on that soon).
Graffiti Analysis 3D
(anonymous Viennese Graffiti Writer), 2010
ABS Thermoplastic
49.0cm x 367.4cm x 257.7cm
If you’re going to the exhibition at the Kunsthalle make sure to also check out the Graffiti Taxonomy installation I did along the project wall:
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Your Tag: Big, bright and all over Europe


I’m teaming up with the Media Facades Festival to bring Graffiti Analysis and your tag to big ass digital display systems all across Europe and replace ad space with graff space.How It Works:
1) Digitally capture your graffiti tag using the free (and open source) Graffiti Analysis Capture Application (HOW TO guide here). Your tag will be saved in Graffiti Markup Language format (.gml). (Additional info on capturing your tag is provided below).
2) Upload the .gml file of your tag to 000000book.com, an open repository for sharing and archiving motion captured graffiti tags. Create an account and add the keyword ‘mff2010′ to all tags you would like considered for public display. Other related keywords such as name and location are suggested but not required.
3) On August 1, 2010, I will begin making selections based on tags submitted under the keyword ‘mff2010′. I will try to highlight as many tags as possible, although this will depend on the number of entries and display time available. Everyone is welcome to submit, but preferential treatment will be given to graffiti writers.
4) I will send this data to collaborators in the Media Facade Festival for public display. Tags will be displayed on large scale highly public digital displays from August 27 to Oct. 2. Potential places your tag might show include the 7,536 screens in the 1,106 coaches in the Berlin Subway, the BBC Big Screens in Liverpool and the Gasometer Nightscreen in Berlin.
Submissions can be made anytime from now until July 31, 2010.
Hackers / developers interested in getting involved, please refer to the Graffiti Analysis source code and wish list.
For more on Graffiti Analysis, go to “http://graffitianalysis.com.
For more on Media Facades Festival 2010, go to http://www.mediafacades.eu
How to make a submission using the Graffiti Analysis 2.0 standalone application:1) Download Graffiti Analysis 2.0 Capture Application here.
2) Follow these instructions on how to set up and run the capture application.
3) In the directory on your computer containing the Graffiti Analysis 2.0 Capture Application navigate to /data/tags and find the .gml file of your tag (e.g. yourfilename.gml).
4) Create an account at 000000book.com and upload the .gml file of your tag. Navigate to the page containing your tag and click the “submit to Media Facades” button in the lower right of the screen.

How to make a submission using your iPhone (Graffiti Analysis 2.0: DustTag):1) Install DustTag on your iPhone.
2) Create an account at 000000book.com and add your iPhone UUID on your account settings page. This will automatically send all tags uploaded from your iPhone directly to your 000000book account.
3) After creating you tag on the iPhone, hit OPTIONS, then Add Keyword. Enter MFF2010, hit Return and then press Upload. You can confirm the upload by going to http://000000book.com/users/[yourname]. Make sure you see MFF2010 listed under ‘gml_keywords’ in the lower right.Big ups to Jamie Wilkinson for making all the last-minute 000000book updates!

Paintball Shooting Robot Writes Tempt1 Tag
Benjamin Gaulon (aka recyclism) has converted his graffiti writing paint ball robot, PrintBall, to be compatible with Graffiti Markup Language (GML).
Workflow:
Tempt1 (in Los Angeles) drew this tag with his eyes using the EyeWriter software, where it was converted to Graffiti Markup Language (GML), and uploaded it to the online GML database 000000book. The tag was then downloaded by Benjamin (in Dublin), imported into his PrintBall robot and blasted onto a wall.Huge props to Benjamin for getting this all working. Make sure to check out his other projects at recyclism.com


(More photos here.)
#000000book, the GML database
000000book.com (“Blackbook”) is a new website for archiving and sharing motion-captured graffiti tags. Tags are saved as Graffiti Markup Language (GML) files, which can be created with freely available software like Graffiti Analysis, Laser Tag, and with our two new iPhone apps, DustTag and FatTag Deluxe: Katsu Edition.
Anyone can easily upload GML to #000000book through our open API, and the aforementioned iPhone apps have 000000book.com upload built-in — download the app, start tagging, tap ‘upload’, and see your work immediately featured on the frontpage.
By registering on #000000book you can link your iPhone (or any other device) and your uploads will be automatically added to your account. While browsing the site you can also mark tags as ‘favorites,’ and leave comments/talk shit. And each user has a profile page that shows off their bling:
For example: Tempt1 uploads tags from his EyeWriter in LA, and Katsu and AVONE have been uploading some dope tags from their phones:

Katsu vs. James Cameron, created with FatTag DeluxeProgrammers & artists can then download your GML data and render the tags in any conceivable way, shape, or form. Since our launch last week we’ve already seen a number of amazing GML-based projects:
* Robotagger draws graffiti tags with an 8-foot robotic arm (seriously)
* Baybayin Motion Analysis uses GML to capture & study a pre-Filipino writing system
* Experimental Flash 3D Renderer (Flash) by Ben Hopkins (Kode80)
* GML particle system rendering (Flash) by DIZGIDDevelopers: we’re compiling API documentation to get you started pulling in GML and/or uploading your own data, as well as sample drawing code for Flash, C++, Javascript and more. Discussion & brainstorming is happening on our mailing list and in #fatlab IRC
Make sure to submit any applications you create — if it runs inside a web browser (e.g. Flash, Javascript or Processing) it can even be used by #000000book visitors to preview tags!

Canvasplayer: Draw GML with Javascript
Canvasplayer is a lightweight Javascript-based Graffiti Markup Language (GML) player built with Processing.js, HTML5 canvas, and JSON callbacks. A simple example of pimping “GSON” data from the #000000book GML database — no fancy XML parsers required.
Demo: jamiedubs.com/canvasplayer
Code: github.com/jamiew/canvasplayer
Interested in working with GML? We’re coordinating via #fatlab IRC and a newly created GML mailing list.
GML Webring: intro / recent projects / GML spec / data (#000000book)
GML ASCII
Download or view in browser:
seen-ASCII.gmlASCII art version of Seen’s GML, generated using the text of the GML itself. Based on All City Council from 2004. GML week continues, stay tuned…
GML Sticker Tags
More up here. Make your own using these two images and post photos in the comments.
FatTag Meet Projector
A custom version of Fat Tag Deluxe – Katsu Edition hacked for projection bombing goodness!
Grab the original app here.
First 10 comments get a custom Fat Tag Deluxe – Katsu Editon with projector output sent to them. [ ps it requires dropping a bit of cash on a fancy white apple cable for it to be any use ]. Drop your email and uuid in the comments and once I have all ten I’ll send it over.
How To:
Using the awesome code posted here and by adding the Media Player Framework to your xcode project – all you need to do is add one file to your project ( UIApplication_TVOut.m ) and paste one line of code into the file that is managing your iPhone app:So for us that was at this point in ofxiPhoneAppDelegate.mm ( from the OF iPhone 006 release ).
//Add this line to start outputting to TV / Projector
[[UIApplication sharedApplication] startTVOut];Once you have done this your app will automatically output through the av cable to a projector or TV. You might see some weird artifacts on the iPhone screen but the output on the projector will be clear.
Here’s hoping that Apple will make this framework public soon – as soon as it is it will be added to the official Fat Tag Deluxe (iTunes link) version.
FatTag Deluxe – Katsu Edition
The long awaited update to the original Fat Tag – The Deluxe Edition co-created with NYC graffiti artist Katsu is now available in the App Store.
Features include:
* Multiple default backgrounds
* Additional background selection from camera, photo library
* Scale, rotate, angle, opacity options for realistically overlaying tag onto camera image.
* Multiple pen/brush tips and colors
* Full accelerometer based drips
* Speed based thickness
* Upload gml and screenshot to FAT’s 000000book.com
* Save tags to photo library—- Grab it here ( iTunes link ) —–
Update: Fresh from Katsu

Videos:
Check this quick video overview ( found on youtube )













