Posts tagged: class


YouTube Clip Buys Its Own Views

This was an experiment we did last semester w/ Mr. G. Barlow as part of the Internet Famous course at Parsons (season II coming next semester). A couple of things we learned in the process:

1) You can buy your way into awards such as “Most Viewed Per Day/Week/Month” in a given category (in our case How To & Style)
2) Youtube view count vs unique visitors (tracked independently from youtube) match up pretty close when buying famo (44,716 Youtube views and 57,663 unique visitors) .
3) In our experience if you pay for 100,000 visitors it will translate into roughly 45,000 youtube views.
4) If you’re paying to drive traffic to a youtube clip on autoplay you’ll get banned if there is audio.

The stats page is publicly available here if you’re interested in doing further research in famo studies. Original project page here

Prof. J-Dubs

Field Guide for Public Works

    The Field Guide for Public Works Vol. 1:
    Instructors: Andy Bichlbaum, James Powderly, Evan Roth

Shared resources and public spaces, like our cities, the Internet and the media, are increasingly under attack from the forces of privatization, excess commercialization, censorship, bias and authoritarian control. To offset the inequalities caused by these forces, ordinary citizens are turning to humorous and socially provocative pranks, hacks, infiltration, urban modification and other disturbances to get their voices heard in public and the mass media. The Field Guide for Public Works will be an illustrated instructional guide designed to show citizens how to make tools and use techniques employed by artists and activists to express unpopular and marginalized “truths” and perspectives in the public sphere. Subjects and technologies covered in the Field Guide may include both social and physical engineering, like: corporate infiltration, mobile broadcasting, contagious media, hacking urban systems, on-line satire, ad busting, self publishing and more. From concept to implementation, students will work together with their instructors and peers to create all aspects of the Field Guide using open source software. Over the course of the semester, students will also work in small teams to create, execute and document their own public interventions with voluntary participation from the class and others. The Field Guide will also be an experiment in creating a “print on demand” book and releasing work into the public domain.

Geek Graffiti

Geek Graffiti:
Past class Websites: Geek Graffiti 2008, Geek Graffiti 2007, Geek Graffiti 2006
Instructors: Evan Roth

The main goal of this course is to learn to look upon our surroundings in a new way. It is my aim that by the end of this course you will walk around the city differently than when it started. You will know you are getting there when you start to annoy your friends by interrupting conversations to stop and take a photo of what looks to them to be a mess of ink. In GEEK GRAFFITI we will also be making things designed to exist within the city. Succesful projects will use the urban environment as a unique medium and answer the follow questions: “Why is it important that this is outdoors? Would this be any good if it weren’t? Why does it matter that this is done where and how it was? How is this new and, most importantly, why should I care?”

Home-X

Home-X:
Course Website: Home-X
Instructors: James Powderly

Disruptive Home Economics will take us all through the center and to the fringe of what it means to make-it and do-it-yourself. Through in-class workshops and small group or individual assignments, this course will expose students, instructors and guests to a range of tools and public domain research selected to expand our concept of what we can make ourselves at home. We will start by making or modifying existing DIY and How-to projects and studying the way other makers solve problems and create documentation. Over the course of the semester, we will get hands-on experience designing, documenting and sharing our own DIY projects and research. We will take a generalist’s approach and expose ourselves to projects that involve a wide range of mechanical, electrical, computational and chemical processes. We will combine novel tools and materials with common ones and build projects for ourselves as well as tools for others. Along the way, we will also look at the way local and global cultural contexts influence the tools and technologies we make and those we use, as well as the implications of open source production by the masses. Students will be encouraged to release their work as openly and widely as possible and to experiment with traditional and contagious distribution of their projects.

Design Boot Camp

Design Boot Camp:
Course Website: Design Boot Camp
Instructors: Evan Roth

An introduction design basics for technologists.

Design Lab 5

Design Lab 5:
Course Website: Design Lab 5
Instructors: Evan Roth

An introduction to visual programming in Processing.

Internet Famous

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