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Jamie Dubs DJ Set:

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Large Pro DJ Set:

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Jack Danielz + Johnny Walker feat. Craig G and SR:

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Bennett4$enate DJ Set #1:

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  • DJs Jerry & Leslie:

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  • Bennett4$enate Set #2:

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  • Posted on March 3, 2007

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    Geek Graffiti:
    Past class Websites: Geek Graffiti 2008, Geek Graffiti 2007, Geek Graffiti 2006
    Instructors: Evan Roth

    The main goal of this course is to learn to look upon our surroundings in a new way. It is my aim that by the end of this course you will walk around the city differently than when it started. You will know you are getting there when you start to annoy your friends by interrupting conversations to stop and take a photo of what looks to them to be a mess of ink. In GEEK GRAFFITI we will also be making things designed to exist within the city. Succesful projects will use the urban environment as a unique medium and answer the follow questions: “Why is it important that this is outdoors? Would this be any good if it weren’t? Why does it matter that this is done where and how it was? How is this new and, most importantly, why should I care?”

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    Posted on March 2, 2007

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    Home-X:
    Course Website: Home-X
    Instructors: James Powderly

    Disruptive Home Economics will take us all through the center and to the fringe of what it means to make-it and do-it-yourself. Through in-class workshops and small group or individual assignments, this course will expose students, instructors and guests to a range of tools and public domain research selected to expand our concept of what we can make ourselves at home. We will start by making or modifying existing DIY and How-to projects and studying the way other makers solve problems and create documentation. Over the course of the semester, we will get hands-on experience designing, documenting and sharing our own DIY projects and research. We will take a generalist’s approach and expose ourselves to projects that involve a wide range of mechanical, electrical, computational and chemical processes. We will combine novel tools and materials with common ones and build projects for ourselves as well as tools for others. Along the way, we will also look at the way local and global cultural contexts influence the tools and technologies we make and those we use, as well as the implications of open source production by the masses. Students will be encouraged to release their work as openly and widely as possible and to experiment with traditional and contagious distribution of their projects.

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    Posted on March 2, 2007

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