Graffiti Analysis 3.0 – “It’s hard to believe we could fit so many great ideas into something so thin.”
Break out your digital projectors, markers, turntables, lasers and 3D glasses, because Graffiti Analysis version 3.0 is finally here. For information and downloads go to graffitianalysis.com (source code available on github). Your one stop shop for ink and pixels.
New features include:
- audio input
- architectural awareness
- laser input
- keyword based .gml RSS playback
- red / cyan 3D effect
Graffiti Analysis is an extensive ongoing study in the motion of graffiti. Custom software designed for graffiti writers creates visualizations of the often unseen gestures involved in the creation of a tag. Motion data is recorded, analyzed and archived as a Graffiti Markup Language (.gml) file, a specifically formatted XML file designed to be a common open structure for archiving gestural graffiti motion data.
Graffiti Analysis is a project by Evan Roth. Software development by Mzz Chris Sugrue. Support for GAv3.0 from Les Grandes Traversees. Graffiti Analysis was built in Open Framewerkz, with additional code contributions from Theo Watson (laser input integration), Kyle McDonald (audio analysis) and ps / TPOLM (.gml RSS system).
GML Week II continues…
Graffiti Markup Language Week is back for a second round of studies in XML vandalism. Stay tuned to F.A.T. all week for daily GML based releases from the network of FAT fellows, friends and family.
For those not familiar with Graffiti Markup Language (.gml), it is a universal, XML-based, open file format designed to store graffiti motion data (x coordinates, y coordinates and time). The format is designed to maximize readability and ease of implementation for even hobbyist programmers, artists and graffiti writers. GML is intended to be a simple bridge between ink and code, promoting collaborations between graffiti writers and hackers. GML Week Part I can be viewed at fffff.at/tag/gmlweek.
Got Me Laughing
Geography Markup Language
Gospel Music Lover
Graffiti Markup Language
Graffiti Analysis 3.0…..Coming this summer to a browser near you.
(P.S. Happy 5th birthday TodayAndTomorrow!)
The photo and video above are from the first round of testing for Graffiti Analysis and the Media Facades Festival, which took place on the NightScreen in Berlin a couple of days ago. Thanks to everyone who submitted tags and GML data.
For those who haven’t, there is still time. I have information on how to capture and submit tags listed here, but I’ve also come up with a new way of capturing graffiti motion data that requires only a webcam, a computer and a light source attached to a writing implement. This version (outlined in the diagram below) uses the same Graffiti Analysis 2.0 Capture Application and a similar technique as was previously outlined, but does so in a way that does not require additional equipment or the building of a capture case. Video footage of this technique being used in the city can be viewed here.
All of the tags submitted to the festival can be viewed at:
The contents of the site are all in the public domain. You may enjoy, use, modify, snipe about and republish all F.A.T. media and technologies as you see fit. | Colophon