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Cache Rules Everything Around Me is my entire animated gif collection played in ten minutes and set to Girl Talk’s NightRipper. Best viewed fullscreen, loud and in da club.

Created using Animated Gif Mashup for Aram Bartholl’s TELE-INTERNET (ARS Electonica Digital Communities 2010).

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Posted on September 8, 2010

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GML Field Recorder Challenge (€1,200)
A design challenge to create an easily reproducible DIY device that can unobtrusively record graffiti motion data during a graffiti writer’s normal practice in the city.

The GML Field Recorder Challenge is a DIY hardware and software solution for unobtrusively recording graffiti motion data during a graffiti writer’s normal practice in the city. The winning project will be an easy to follow instruction set that can be reproduced by graffiti writers and amateur technologists. The goal is to create a device that will document a night of graffiti bombing into an easily retrievable series of Graffiti Markup Language (.gml) files while not interfering with the normal process of writing graffiti. The solution should be easy to produce, lightweight, open source, cheap, secure, and require little to no setup and calibration. The first person or team to create the device and publish corresponding source code and HOW TO guides (as outlined in the rules) will receive €1,200. For a complete list of design requirements go to graffitimarkuplanguage.com/challenges/gml-field-recorder-challenge.

The GML Field Recorder Challenge (including the prize money) is funded entirely by Constant, which is a non-profit interdisciplinary arts-lab that is based and active in Brussels since 1997.

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Posted on September 1, 2010

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GML Week SE02 EP03 is happy to announce the public launch of the official GML community home on the Internet: graffitimarkuplanguage.com. This site will act as an archive for GML related projects, source code, updates and community discussion. graffitimarkuplanguage.com will also be home to the official (and newly updated) GML v1.0 spec document. Hackers and graffiti writers please come over and play.

graffitimarkuplanguage.com


The GML v1.0 Spec Doc was created by: Golan Levin, Evan Roth, Jérôme Saint-Clair, Chris Sugrue, Jamie Wilkinson and Theo Watson.

Huge thanks to Constant for their support of the GML community website and inaugural GML Challenge.

graffitimarkuplanguage.com was built in WordPress using wpfolio (THE WordPress theme for artists).

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Posted on August 31, 2010

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Graffiti Analysis 3.0“It’s hard to believe we could fit so many great ideas into something so thin.”

Break out your digital projectors, markers, turntables, lasers and 3D glasses, because Graffiti Analysis version 3.0 is finally here. For information and downloads go to graffitianalysis.com (source code available on github). Your one stop shop for ink and pixels.

New features include:
- audio input
- architectural awareness
- laser input
- keyword based .gml RSS playback
- red / cyan 3D effect

Overview:
Graffiti Analysis is an extensive ongoing study in the motion of graffiti. Custom software designed for graffiti writers creates visualizations of the often unseen gestures involved in the creation of a tag. Motion data is recorded, analyzed and archived as a Graffiti Markup Language (.gml) file, a specifically formatted XML file designed to be a common open structure for archiving gestural graffiti motion data.

Credits:
Graffiti Analysis is a project by Evan Roth. Software development by Mzz Chris Sugrue. Support for GAv3.0 from Les Grandes Traversees. Graffiti Analysis was built in Open Framewerkz, with additional code contributions from Theo Watson (laser input integration), Kyle McDonald (audio analysis) and ps / TPOLM (.gml RSS system).

GML Week II continues…

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Posted on August 30, 2010

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The expressions published in this site are all in the public domain. You may enjoy, use, modify, snipe about and republish all F.A.T. media and technologies as you see fit.