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	<title>Comments on: #000000book, the GML database</title>
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	<description>Release early, often, and w/ rap music.</description>
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		<title>By: 000000book 1.2: More Tags In More Places &#124; F.A.T.</title>
		<link>http://fffff.at/000000book-the-gml-database/comment-page-1/#comment-14936</link>
		<dc:creator>000000book 1.2: More Tags In More Places &#124; F.A.T.</dc:creator>
		<pubDate>Tue, 31 Aug 2010 23:40:56 +0000</pubDate>
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		<description>[...] 000000book lets you upload your own GML tag data, browse others, and download any tag&#8217;s GML for playback in desktop apps like Graffiti Analysis 3.0 and web apps like Canvasplayer. Software developers can easily upload tags from their own graffiti applications using 000000book&#8217;s RESTful API, for which no signup or authentication is required. For more info check out our intro to 000000book [...]</description>
		<content:encoded><![CDATA[<p>[...] 000000book lets you upload your own GML tag data, browse others, and download any tag&#8217;s GML for playback in desktop apps like Graffiti Analysis 3.0 and web apps like Canvasplayer. Software developers can easily upload tags from their own graffiti applications using 000000book&#8217;s RESTful API, for which no signup or authentication is required. For more info check out our intro to 000000book [...]</p>
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		<title>By: #000000book, GMLデータベース &#124; 東京 F.A.T.</title>
		<link>http://fffff.at/000000book-the-gml-database/comment-page-1/#comment-10421</link>
		<dc:creator>#000000book, GMLデータベース &#124; 東京 F.A.T.</dc:creator>
		<pubDate>Fri, 22 Jan 2010 17:22:20 +0000</pubDate>
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		<description>[...] [元記事] [...]</description>
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		<title>By: Christian Cabuay</title>
		<link>http://fffff.at/000000book-the-gml-database/comment-page-1/#comment-10357</link>
		<dc:creator>Christian Cabuay</dc:creator>
		<pubDate>Thu, 14 Jan 2010 22:21:58 +0000</pubDate>
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		<description>Thanks for the link. Looking forward to see what can be done with GML.</description>
		<content:encoded><![CDATA[<p>Thanks for the link. Looking forward to see what can be done with GML.</p>
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